AI Insights · Timothy · January 2022
Top 5 PVP Games in Turkey Q4 2021: Performance Insights
Explore the performance trends of the top 5 PVP games in Turkey during Q4 2021, including download rates, revenue, and active user metrics.
In the fourth quarter of 2021, the top 5 PVP games on a unified platform in Turkey showed varied performance trends. Here's a detailed look at the weekly downloads, revenue, and active user metrics for each game, based on Sensor Tower data.
PUBG MOBILE
PUBG MOBILE had a notable presence in Turkey. Weekly revenue peaked at around $410K in late October and saw a general decline, reaching approximately $222K by the end of December. Downloads fluctuated, with a high of about 210K in mid-November, stabilizing around 145K towards the end of the quarter. Active users showed a peak of around 4.15M in mid-November, eventually leveling off to about 3.3M.
101 Okey Plus Rummy Board Game
101 Okey Plus Rummy Board Game experienced a steady decline in revenue, starting from around $333K at the beginning of October to approximately $213K by the end of December. Downloads saw an upward trend, peaking at about 184K in the last week of December. Active users increased steadily, starting at around 1.98M in late September and reaching approximately 2.6M by the end of the quarter.
Free Fire
Free Fire showed a mixed performance. Revenue saw fluctuations, with a peak of approximately $180K in mid-December, ending the quarter at around $95K. Downloads initially spiked at around 400K in late September but dropped significantly, stabilizing around 71K by the end of December. Active user numbers also fluctuated, peaking at about 2.05M in late September and ending the quarter at around 1.7M.
Mobile Legends: Bang Bang
Mobile Legends: Bang Bang had a relatively steady performance. Weekly revenue fluctuated, reaching a high of approximately $153K in early November and ending the quarter at around $91K. Downloads showed a general increase, peaking at about 53K in late October. Active users saw a peak of around 596K in mid-November, stabilizing at approximately 540K by the end of December.
Roblox
Roblox maintained a strong presence with consistent performance. Weekly revenue saw minor fluctuations, peaking at around $100K in early November and ending the quarter at approximately $90K. Downloads remained fairly steady, with a peak of about 144K in mid-November. Active users also showed stability, fluctuating around 4.5M throughout the quarter.
For more detailed insights and data, visit Sensor Tower.